XR Immersive Tech Announces PortalX

XR-Immersive-Tech-Announces-PortalX,-A-VR-Kiosk-That-Can-Be-Used-For-Gaming,-Healthcare,-Retail,-Entertainment,-Defense-&-Education

XR Immersive Tech Inc., an industry leader in social entertainment, virtual reality (VR) and augmented reality (AR) content and experiences, is pleased to announce PORTALX, a new VR Kiosk powered by a wholly-owned subsidiary, SynthesisVR Inc.

PORTALX is a collaboration between SynthesisVR and Virtuawerks. PORTALX incorporates over 20 years of experience creating commercial systems and aims at reinventing the classic arcade experience for VR. The system incorporates the latest next-generation hardware, a modern VR headset, various cash and cashless payment methods and a vast library of content.

Harnessing the power of the SynthesisVR platform, PORTALX has a modular interface allowing multiple gameplay modes, custom video playback, fleet management, online statistics, leaderboard visualisations with optional player profile support, and even power-saving automation. By combining multiple PORTALX systems, a truly amazing multiplayer experience can be delivered. The company is working with OEM manufacturers to sub-license the technology for existing kiosk systems in the fields of Gaming, Healthcare, Retail, Entertainment, Defense & Education.

“Utilizing the vast library of content in gaming, education and enterprise while running on SynthesisVR platform gives PORTALX a true advantage and stands apart from other kiosks. A VR tower that can deliver an attendant less virtual reality experience in a multitude of industries and not just for gaming,” says A Shabeer Sinnalebbe, CEO at XR Immersive Tech Inc. Sinnalebbe goes on to say, “This VR Kiosk only requires a small footprint, saving you space and budget. The upright kiosk remains a popular genre for VR deployment, especially for venues that want to dip into the immersive waters but do not have the space or deep pockets for a larger deployment.”

VR and AR are rapidly transforming every aspect of people’s lives and businesses, including paradigm shifts in entertainment, retail, manufacturing, healthcare, training and education industries. In a recent study published by PwC, it was predicted that the VR/AR industry would grow from $148.5 billion in 2021 to contribute an estimated $1.5 trillion to the global economy by 2030. And Out-of-Home entertainment is playing a major part in this growth.

Major factors driving the growth of the virtual and augmented reality market are:

  • The booming gaming industry and rapid penetration of the internet act as the key drivers of the VR/AR market.
  • The increasing application of virtual reality and augmented reality in healthcare, retail, entertainment, media, manufacturing, aerospace, defence, and education will boost the growth of the VR/AR market during the forecast period.